PROCESS FGO (Fate/Grand Order)
Main Task
01
Schedule
Check and analyze the event schedule
Data analysis
Check and analyze original data
Data separation
Data localization separation work
Issue management
Fixing and managing bug issues and
checking community trends
Event application
Event development test and bug fix
Manage about 400 hardcoded data
Put together the separated data
Live service
Patches and updates
Version update (approximately 1 year cycle)
Build update (approximately 3 months cycle)
Event update (once a week)
Data application
Manage required data and
resource requests
<Management of issues with related departments>
<Data Analysis Process>
PROCESS Project M
Main Task
02
Concept Design
Contents idea design
Battlefield Design
Map design planning and collaboration with
related departments
Borrowing Disney IP
Apply project direction by
analyzing Disney IP data
Issue management
Check the development goals
according to the schedule
Development collaboration
Continuous communication with related departments
Continuous development requests and direction checks
After the final manager report
Make a version according to the schedule
Producing a report on the development process
Development process
Manage required data and
resource requests
<Disney IP Analysis>
<Concept Design>
PROCESS Koongya Catch Mind
Main Task
03
Content analysis
Analysis of the developed
content improvement trend
Ready to Release
Planning and development check for
business unit requests
Platform SDK management
Account linkage management plan for
each platform
Live service
Live service monitoring
Design to develop web drawing tool
Request to make a drawing tool on the website
Pre-experience of games through invitation code
(Using the elements of the user's invitation)
Localizing
Localization for global services
Localize data and resources
Web drawing tool
Planning a web drawing tool for guests
<Interview before release>
Source : https://youtu.be/HiJWrqSAhfE
<Web drawing tool>
PROCESS Travelling Millionaire
Main Task
04
Version management
Establishment and consultation of
build specifications
Schedule adjustment
Coordinate schedules with related
departments according to
specifications
Localizing
Content planning tailored to
national characteristics
Issue management
Platform and bug issue
management
Data management
Language pack (English, Turkey, Arab) data management
About 300 data management
Translation management of 100,000 strings
Live service
Patches and updates
Build update (approximately 3 months cycle)
Event update (2 times a week)
Development process
Manage required data and
resource requests
<Version Management>
<Localizing>
PROCESS We're the heroes
Main Task
05
System Design
Preparation of the development plan
System Design
Setting up combat rules
Formulation and balance
Balance Design
Related to growth and combat systems
Setting the numerical balance
Schedule management
Update plan and schedule
management
Integrated document production
Create concepts and icons by planning skill names and tool tips
Effect and animation production guide
Update history management
Issue management through Red Mine
Notice of the community after organizing the
modifications and improvements
Skill Design
General production of 72 kinds of
heroes' skills